A class containing utility functions for [page:BufferGeometry BufferGeometry] instances.
geometries -- Array of [page:BufferGeometry BufferGeometry] instances.
useGroups -- Whether groups should be generated for the merged geometry or not.
Merges a set of geometries into a single instance. All geometries must have compatible attributes.
If merge does not succeed, the method returns null.
attributes -- Array of [page:BufferAttribute BufferAttribute] instances.
Merges a set of attributes into a single instance. All attributes must have compatible properties
and types, and [page:InterleavedBufferAttribute InterleavedBufferAttributes] are not supported. If merge does not succeed, the method
returns null.
attributes -- Array of [page:BufferAttribute BufferAttribute] instances.
Interleaves a set of attributes and returns a new array of corresponding attributes that share
a single InterleavedBuffer instance. All attributes must have compatible types. If merge does not
succeed, the method returns null.
geometry -- Instance of [page:BufferGeometry BufferGeometry] to estimate the memory use of.
Returns the amount of bytes used by all attributes to represent the geometry.
geometry -- Instance of [page:BufferGeometry BufferGeometry] to merge the vertices of.
tolerance -- The maximum allowable difference between vertex attributes to merge. Defaults to 1e-4.
Returns a new [page:BufferGeometry BufferGeometry] with vertices for which all similar vertex attributes
(within tolerance) are merged.
geometry -- Instance of [page:BufferGeometry BufferGeometry].
drawMode -- The draw mode of the given geometry.
Returns a new indexed [page:BufferGeometry BufferGeometry] based on the [page:DrawModes THREE.TrianglesDrawMode] draw mode. This mode
corresponds to the *gl.TRIANGLES* WebGL primitive.
object -- Instance of [page:Mesh Mesh] | [page:Line Line] | [page:Points Points].
Returns the current attributes (Position and Normal) of a morphed/skinned [page:Object3D Object3D] whose geometry is a
[page:BufferGeometry BufferGeometry], together with the original ones: An Object with 4 properties:
`positionAttribute`, `normalAttribute`, `morphedPositionAttribute` and `morphedNormalAttribute`.
Helpful for Raytracing or Decals (i.e. a [page:DecalGeometry DecalGeometry] applied to a morphed Object
with a [page:BufferGeometry BufferGeometry] will use the original BufferGeometry, not the morphed/skinned one,
generating an incorrect result.
Using this function to create a shadow Object3D the DecalGeometry can be correctly generated).
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/utils/BufferGeometryUtils.js examples/jsm/utils/BufferGeometryUtils.js]